Sunday, May 22, 2011

Back

I have been gone for the past week Due to no internet connection. That doesn't mean I have done nothing... I have actually done Quite a bit! I have completed more Than if I did have Internet.

Here is my Quite big, Documented changelog.

-Moved Team frags update into a find function [FPS boost]
-Coded CTF bots
-Coded infection bots (Zombies + Humans)
-Fixed ground weapon picking up ammo when you have the gun
-Increased DP effects
-Added last man standing And effects in Infection
-Added Flag carrier effects in CTF
-Fixed player bouncing on death, and gravity on spawn
-Made jumping more Fluent like Halo space
-Waypointed maps (BIG bot improvemet)
-Major code Structure cleanup + Comments added(For moddability)
-Fixed alot of Warnings
-Made Dropped flags have a bigger bounding box(Easier pickup, and makes Bot returning more efficient)
-Ammo is refilled for last man on infection
-Polished up frag grenades a bit
-Implemented a MUCH better Team sorting system
-Team sorting system supports setting a number of Zombies When creating a custom game
-Fixed up using impulses during reload and melee
-Weapons are Thrown at death(1 or 2 depending on the players gun) [COMPLETELY WIP, I'm having troubles with its compatibility]
-Coded in Brand new Menu system(PC, Partially PSP)
-Added much more Killing medal names(15)
-Cleaned up Reload code a bit and added a few universal Floats to reduce future kludge

That is Quite alot of Big things done. I am much more proud of Revamps code, and And ALOT closer to releasing the game in a playable state

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