I started coding another layer of game variants for Infection. You can now select different objectives in infection. So far, here is whats done and whats planned:
Done:
-Zombie killer: Just kill as many zombies as you can and survive as long as possible.
-Zombie zone: Find the zone and stay in it till you meet the point goal. You and your team must battle the oncoming zombies as you try to stay alive and become king of the zone.http://www.blogger.com/img/blank.gif
Planned:
-Zombie flags: Go around the map and find all the flags and touch them. Once all the flags are touched, the game ends. You and your team must battle oncoming zombies as you try to locate and touch all the flags.
If you are curious about the zombie mode, check out this here video:
http://www.youtube.com/watch?v=v4Z7CUg2lM4
Augustine
Just about my life, and working with Augustine
Saturday, July 23, 2011
Wednesday, June 29, 2011
The games flowing
Well theres some great things going under the HUD in Augustine. We have just gotten 2 new members;
We also started working on vehicles. Nick has taken a couple of concepts and created our new Scouting vehicle, the MSV. I will show all of this stuff in an update pretty soon.
I also coded in a couple of new things to make gameplay very dynamic and unique everytime, but I will share that with everyone in the future.
Progress is going good I must say.
- Lucksoar: He is working on Augustines sound track, and music you hear during gameplay. So far, hes doing a great job.
- nightstar3tz: He is Augustines new graphics artist. He will be working on textures, skyboxes, a new HUD, etc.
We also started working on vehicles. Nick has taken a couple of concepts and created our new Scouting vehicle, the MSV. I will show all of this stuff in an update pretty soon.
I also coded in a couple of new things to make gameplay very dynamic and unique everytime, but I will share that with everyone in the future.
Progress is going good I must say.
Friday, June 24, 2011
Sick of the noobs
I am sick of the PSP moddb scene. Its ridiculous. You see these mods that come up and die in a week. Someone learns how to make a model in blender, and they instantly find themselves capable of making a full-fledged game.
Its disrespect to Moddb, and disrespect to Hard working developers.
I also can't stand to see people sick and ask for things, and leave nonconstructive criticism. Thats all they do is want, want, want. They don't care about developers. They don't care about people. They just want their dang Trademark games on their handheld.
They don't care about originality, they don't care about arts, they just care about their little Halo psp, or their left 4 dead portable.
Every day, I see those comments that mean nothing but greed. Every day I see games that pop up and die in a week.
With the PSP becoming easier and easier to mod, Its bringing in an un-wanted crowd of greedy little kids.
I know I used to be a psp noob, but I outgrew it all, and Its just annoying to look at now. I almost regret coming into Game developement through PSP.
Well, Augustine is not going to show on moddb anymore, and I am not saying where it will show now because I would like to attract a more mature crowd of people.
Its disrespect to Moddb, and disrespect to Hard working developers.
I also can't stand to see people sick and ask for things, and leave nonconstructive criticism. Thats all they do is want, want, want. They don't care about developers. They don't care about people. They just want their dang Trademark games on their handheld.
They don't care about originality, they don't care about arts, they just care about their little Halo psp, or their left 4 dead portable.
Every day, I see those comments that mean nothing but greed. Every day I see games that pop up and die in a week.
With the PSP becoming easier and easier to mod, Its bringing in an un-wanted crowd of greedy little kids.
I know I used to be a psp noob, but I outgrew it all, and Its just annoying to look at now. I almost regret coming into Game developement through PSP.
Well, Augustine is not going to show on moddb anymore, and I am not saying where it will show now because I would like to attract a more mature crowd of people.
Wednesday, June 22, 2011
Name change
Revamped is getting a name change.
I wrote Revamps storyline up today, and the main planet is named Augustine(Mixed between me and Thomas's name). Usually the name of a game hints to some part of the background. Augustine is now officially the name.
It's quite a change, but it sounds pretty good.
I wrote Revamps storyline up today, and the main planet is named Augustine(Mixed between me and Thomas's name). Usually the name of a game hints to some part of the background. Augustine is now officially the name.
It's quite a change, but it sounds pretty good.
Sunday, June 19, 2011
Gameplay tomorow!
We are planning a Revamped Community Gameplay test tomorow at 4:30 PM Pacific Time (US & Canada). The requirements to play, are Skype, an hour or 2, some decent internet speed, and Skype capabilities(Mic, or no mic is fine).
Add me on skype: Tevin.dahl. You will have the possibility to get your own copy of Revamped, and even be able to play in past Revamped 1 maps(Various maps from Solitude, to My own, to friends maps). We will be playing game types, such as Infection, Darkslayer, Slayer, and Team slayer.
If you would like to join, be available on skype at 4:30 Pacific time(US and Canada).
I hope you attend!
-Mexicouger
Add me on skype: Tevin.dahl. You will have the possibility to get your own copy of Revamped, and even be able to play in past Revamped 1 maps(Various maps from Solitude, to My own, to friends maps). We will be playing game types, such as Infection, Darkslayer, Slayer, and Team slayer.
If you would like to join, be available on skype at 4:30 Pacific time(US and Canada).
I hope you attend!
-Mexicouger
Tuesday, June 14, 2011
To answer all
I am getting alot of negative comments on Revamps moddb regarding our style and direction. I saw a user comment and basically said we are not going in our own style and direction.
Well let me tell you, we think through everything we do. Before a weapon is modeled, we think through the design, how it will impact the game, how it will function, etc.
I think game variants through as well to see if they will fit and work as I would like. I have also lain out over 3+ weapons/equipment that are brand new.
Our storyline is going to be unique with a creepy ambiance to it. It is partially written up.
We also have an alien race called the Incondites who will feature in the game, but not be seen very much.
So before you start going off that this is Just a Halo ripoff, think twice about it, and look back on all our content. All of it is custom made, and most was thought through.
If this were to be a Halo knockoff, I could easily rip the models and textures from Halo 1, easily code in Halo stuff, rip Halo maps to work in Quake, Rip sounds, etc.
It's very disrespectful to say we are not headed in our own direction and style.
Well let me tell you, we think through everything we do. Before a weapon is modeled, we think through the design, how it will impact the game, how it will function, etc.
I think game variants through as well to see if they will fit and work as I would like. I have also lain out over 3+ weapons/equipment that are brand new.
Our storyline is going to be unique with a creepy ambiance to it. It is partially written up.
We also have an alien race called the Incondites who will feature in the game, but not be seen very much.
So before you start going off that this is Just a Halo ripoff, think twice about it, and look back on all our content. All of it is custom made, and most was thought through.
If this were to be a Halo knockoff, I could easily rip the models and textures from Halo 1, easily code in Halo stuff, rip Halo maps to work in Quake, Rip sounds, etc.
It's very disrespectful to say we are not headed in our own direction and style.
Wednesday, June 8, 2011
Did some stuff
Today was pretty good for Revamped. Got a few more textures done for Boardwalk, fixed Up snowvally, and added in Glowing textures for maps and models. Glowing textures add alot to a game. I am also working on background ambience sounds to add to the feel.
Biodude joined the team and has made Revamped High quality sound effects. He is nearly done with all weapons. Sound effects also add more feel.
I also wanted to clear something up about the PSP version. It is no longer our primary target, but a port as well as the dreamcast is a port. I assume most players will play on the PC version because of its better network gameplay and Increased graphics. I too will be playing the PC build.
If I have to release the PSP revamped, I will, but it will be buggy and not that enjoyable. I almost want to just drop the PSP build.
Also, We are looking for a music composer, a graphics artist who can make Skyboxes, and some future voice actors for campaign.
Biodude joined the team and has made Revamped High quality sound effects. He is nearly done with all weapons. Sound effects also add more feel.
I also wanted to clear something up about the PSP version. It is no longer our primary target, but a port as well as the dreamcast is a port. I assume most players will play on the PC version because of its better network gameplay and Increased graphics. I too will be playing the PC build.
If I have to release the PSP revamped, I will, but it will be buggy and not that enjoyable. I almost want to just drop the PSP build.
Also, We are looking for a music composer, a graphics artist who can make Skyboxes, and some future voice actors for campaign.
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